Showing posts with label events. Show all posts
Showing posts with label events. Show all posts
5.29.2017
MULTI CULT
It is happening again. I'm putting on a show. Most probably a series. It's called MULTI CULT and the first one is Thursday, June 8th, at 10:30pm at Cinefamily, 611 N Fairfax in Los Angeles.
Tickets available here.
MULTI CULT is a 'ritual variety show' where diversity of experience and difference of opinion are celebrated as the true path to enlightenment. This event is the first attempt in a pointed effort to advance a way of thinking which demands mental and emotional flexibility and strength. I want to make multiplicity, doubt, and listening cool again by calling them out as sacred in an environment where they contribute to spectacular, fascinating entertainment.
I will do this by putting together an awesome and fun show that features as many different kinds of art from as many different kinds of people as I can reach and convince to work with me. I anticipate in the future this will become easier, and thus make MULTI CULT even more dynamic and complex.
The first MULTI CULT will feature performances and accompaniment by Adebukola Buki Bodunrin & Ezra Claytan Daniels; Ruji "Stargatekeeper" Chapnik; hollis j. hart; myself; Jason Ogawa; Vanja Smiljanic; Tyson Thurston; and Dav Yendler.
Check out the Facebook event for more information about the performances and links to work.
To master the ceremony of MULTI CULT, I am drawing on my experience conducting BRAIN FRAME, teaching Ritual Structure workshops, moving people with magical performance art, etc. This show will occupy the framework of a secular ceremony, with formal/experimental intention, grounding, casting, and communal altar. Tell your friends!
Danielle Chenette was kind enough to draw with me these images to promote the show.
Labels:
events,
magic,
performance
6.21.2014
The Brain Frame Yearbook
Let me tell you about the Brain Frame Yearbook.
First of all, it's really a yearbook. We've made much ado, rightfully, about the fact that it will be a hardbound, leatherette, foil embossed ledger. There are portraits and autograph pages and photos and superlatives.
Second of all, it's way, way more than a yearbook. The portrait pages include everyone who's ever performed at, accompanied, documented, and staffed Brain Frame - just shy of 200 individuals. They're all self-portraits, ranging from actual repurposed yearbook photos to photoshopped snapshots to drawn images.
The bulk of the book revisits every Brain Frame event from the past three years (29 in all) chronologically. Every pre-show promo blurb I wrote for Facebook; every detailed performance summary for Tumblr (each one a single sentence, a secret challenge to myself instituted around the time of BF3); every poster lies in these pages. Also photographs, captioned of course, as well as personal content from a vast and varied cross section of Brain Frame community members.
Some people have remembered Brain Frame in original comics. Some have written essays, poems, or "letters to the editor." All of these writings include illustration by yet another set of generous, talented, diverse artists.
| Nate Beaty's comic about Brain Frame 3 |
There's more. A few humorous 'op-ed' pieces (also illustrated); a three part special feature on poster process (A Toast To Posters: with your host, the Poster Ghost); a spread of my costumes (not my idea); the winners of the Brain Frame Superlatives illustrated by Kevin Budnik; a Brain Frame Phrenology page by Jamie Davida Lee; a maze; some quizzes; "Oofo Fakts" scattered throughout; and lots and lots of little drawings in the margins.
![]() |
| Clay Hickson's illustration for Brain Frame 12 |
Let's pause for a minute. Can you believe it? We started collecting material for this book a month ago. I insist you recognize the unwavering and exhaustive support of my intern Lillie West. She is martyring herself in an email prison for the cause.
Lillie and I and the rest of the Yearbook Club: Ben Bertin, Gillian Fry, Christine Lai, Carter Lodwick, Emma Rand, Brad Rohloff, and Nicki Yowell, have been meeting 2-5 times every week to get this done, and slaving away in between. We have to finish by the first of July - this weekend I'm not going to sleep. None of us are making money. We're all buying our own books.
In order to print to our standards, each 160-page, half color, half B&W book will cost $25.93 to make. We're selling them for $25. Pre-sales are live now, and essential to our success. CLICK HERE to reserve your yearbook.
Why? Because it's worth it. Because the whole point is celebrating and embracing the community that has flourished around Brain Frame, and I recognize that this community is not made up of wealthy people. We're hoping to make up the costs through DONATIONS (please donate if you can please please) and ad sales. You can buy an ad NOW for your business, or to commemorate the accomplishments of your loved ones (or enemies). We need ad copy by July 1st! CLICK HERE to buy an ad.
Labels:
brain frame,
comics,
drawing,
events,
writing
2.17.2014
Opining
Updates on art projects have been slim here, I know. In lieu of process posts, here's an aggregate of interviews in my life of late.
The alt-weekly newspaper that I read every week talked back to me! Peter Margasak interviewed me last fall for the Chicago Reader's People Issue. I look forward to this issue every year. It was an honor and delight to be interviewed by Peter, that magnificent critic, and to be photographed and videotaped by such talented fellows. You can see the full, fancy web-spread here.
I especially enjoy these videos, wherein I describe my collaboration for Brain Frame 13, and show off the Llama Man costume. Apparently the video editor, after working on these clips into the wee hours, suffered a rash of nightmares. Success!
This defacement by Kevin Budnik also delights. Thanks Kevin!
Around the same time, I sat down with Sara Drake for a comic-style interview for contemporary art criticism hub Bad At Sports. We sat in my house for a long time, eating bagels and drinking tea, passing our drawings back and forth. You can see the full interview here.
My friends Grant Reynolds and Clayton Shaul recently co-conceived the Twin Freaks podcast. Each episode offers a hearty dose of affable banter regarding a horror film director or subgenre.
In January, Clayton and Grant invited me as a special guest to talk about possession cinema, spurred by my projects Possession Scenes and Uzi's Party. We covered five films in an epic two part episode (sorry).
On the horizon: I'm organizing five Brain Frame-related events in the next two months, one of which is out of town. I'm participating in the second season of Believed Behavior, a comics-subscription online and print experiment. I'm preparing a new comic and a huge show for the last Brain Frame, our third anniversary in August. And, I just started working as the new co-Lead Artist of the Teen Creative Agency at the Museum of Contemporary Art Chicago.
Most pertinent to the subject of this post is the upcoming show BRAIN FRAME: EXPLAINED, a part of the Chicago Zine Fest's Exhibition Day. BF:E will include a 'humorous lecture about the origins and evolution of the show,' delivered by myself; three performances; and an open Q&A which may be led, in part, by my new super-teenager wards at the MCA. Details:
Saturday, March 15th. 3:30-5:00pm in the Auditorium at Columbia College's Conway Center, 1104 S Wabash. FREE and ALL AGES.
There are so many different things I could talk about in this 'humorous lecture.' If you have thoughts as to what you would want to hear, please share them in the comments!
The alt-weekly newspaper that I read every week talked back to me! Peter Margasak interviewed me last fall for the Chicago Reader's People Issue. I look forward to this issue every year. It was an honor and delight to be interviewed by Peter, that magnificent critic, and to be photographed and videotaped by such talented fellows. You can see the full, fancy web-spread here.
I especially enjoy these videos, wherein I describe my collaboration for Brain Frame 13, and show off the Llama Man costume. Apparently the video editor, after working on these clips into the wee hours, suffered a rash of nightmares. Success!
This defacement by Kevin Budnik also delights. Thanks Kevin!
Around the same time, I sat down with Sara Drake for a comic-style interview for contemporary art criticism hub Bad At Sports. We sat in my house for a long time, eating bagels and drinking tea, passing our drawings back and forth. You can see the full interview here.
My friends Grant Reynolds and Clayton Shaul recently co-conceived the Twin Freaks podcast. Each episode offers a hearty dose of affable banter regarding a horror film director or subgenre.
In January, Clayton and Grant invited me as a special guest to talk about possession cinema, spurred by my projects Possession Scenes and Uzi's Party. We covered five films in an epic two part episode (sorry).
On the horizon: I'm organizing five Brain Frame-related events in the next two months, one of which is out of town. I'm participating in the second season of Believed Behavior, a comics-subscription online and print experiment. I'm preparing a new comic and a huge show for the last Brain Frame, our third anniversary in August. And, I just started working as the new co-Lead Artist of the Teen Creative Agency at the Museum of Contemporary Art Chicago.
Most pertinent to the subject of this post is the upcoming show BRAIN FRAME: EXPLAINED, a part of the Chicago Zine Fest's Exhibition Day. BF:E will include a 'humorous lecture about the origins and evolution of the show,' delivered by myself; three performances; and an open Q&A which may be led, in part, by my new super-teenager wards at the MCA. Details:
Saturday, March 15th. 3:30-5:00pm in the Auditorium at Columbia College's Conway Center, 1104 S Wabash. FREE and ALL AGES.
There are so many different things I could talk about in this 'humorous lecture.' If you have thoughts as to what you would want to hear, please share them in the comments!
10.07.2013
Strained Piss
This two-part drawing is called Strained Piss and I made it for issue 5 of Corpus Corpus, Paul Nudd's periodic collaborative gross-out zine publication. This issue of Corpus Corpus will be released at the opening of Little Man Pee Pool Party: The Whiz Paddler's Lament, a gallery show curated by Nudd featuring statues from a variety of Chicago artists, all fully functioning fountains inspired by Brussels' Manneken Pis landmark artwork.
The opening is on Friday, the 11th, 6-10pm, at Antena gallery in Pilsen, 1765 S Laflin St. Here's a Facebook event page. You should come, it's a sight.
Here are the original drawn pages for Strained Piss. I'm unsatisfied with the second page. I wish I had eased, lengthened and softened the shape of the implied bowl with thinner piss streams and more outlying splashes. I like my first page, and I bet the compiled book will be a real delight.
10.05.2013
Detroit Brain Frame
In just under two weeks, I'll take the bus to Detroit to conduct the first ever Detroit Brain Frame. It's been an interesting challenge, seeking and recruiting a set of performers with whom I have no in-person familiarity. Detroit has some comics artists (obviously) but they're few and far between, or focused primarily on another medium, with comics a secondary interest. One of my contacts, in a larger discussion about Detroit, stated "people aren't big on narrative here." My research supports his theory. I look forward to navigating a virgin audience.
All the readers are Michiganders with the exception of myself and the luminous Emma Rand, former intern (remember this?):
Suzanne Baumann
Tom Carey
Davin Brainard
Lyra Hill
Steve Hughes
Emma Rand
Cabaret BLACK EYE
Friday, October 18, 7PM at the Museum of Contemporary Art Detroit, 4454 Woodward Ave.
FREE :: with suggested $5 museum admission.
Poster by the awesome Andy Gabrysiak, a member of Cabaret BLACK EYE, alumni of Brooklyn Brain Frame and all-around positive presence with cute glasses.
Labels:
brain frame,
events,
fliers
8.03.2013
Brain Frame Lit
photo by Lori Felker
Last weekend, a lot happened. On Sunday, Brain Frame celebrated its second anniversary, Brain Frame 13, in a performance spectacular and social event. More on that later.
On Saturday, I organized the first ever Brain Frame Lit as part of Saturday Strip: Comic Day at the Museum of Contemporary Art.
photo by Ian McDuffie
Brain Frame Lit is a new invention, arising from a unique obstruction. The MCA wanted me to organize something as part of Comic Day, but they wanted me to do it during the day, in an area full of windows. Brain Frame proper is at night, in the dark, and almost every performance utilizes digital or analog projection. Daylight would render such tools unusable.
So, I selected cartoonists with strong literary or narrative voices, and issued them the challenge of communicating their imagery through means other than projection. Everyone stepped up to the plate. I received the name Brain Frame Lit in an instant of clarity (it also looks like Brain Frame Lite, which is appropriate) and proceeded to make this stupid flier:
The performances were great. We decided to do it outside to maximize our new muse, the sun, and we maintained a full, attentive audience for the duration of the show. Halle Butler read a short story and had audience members follow along with an illustrated booklet. Eric Rivera distributed a package of drawings from Second Chances #1, and performed three vignettes from the story, in costume with a narrator. Ian Endsley ended the show with another incredible, disposable comic where each panel is drawn on the next page in a giant pad of paper. Ian rips off and casts away each page as he reads, demure, charismatic, affecting, through the comic. At the end everybody scrambles to grab the pages they'd like to take home.
For my reading (a redressing of They Glistened) I created a bunch of jello diagrams of the liquid aliens who star in that story, the Squishsacks. I drew the Jellyship, their symbiotic, organic spaceship, on the whiteboard behind me. I smashed the Squishsacks in time with the narrative, and drew corresponding, shitty diagrams on the board behind me. I had no eraser, but erased with my hands, so by the end of the performance I had black-pigmented green jello all over. I slept an hour and a half on Thursday night, and three hours (in two segments) on Friday night, and this was Saturday, and that night I slept four hours before Sunday and the execution of Brain Frame 13. Everything went really well, and I've been exceedingly happy all week.
photos by John Fecile
Labels:
brain frame,
events,
performance,
writing
7.10.2013
Uzi's Party (pre-production)
Welcome to the 21st century, where art funding comes from tireless self-promotion and constant solicitation of your friends and loved ones. When Kickstarter came on the scene I had misgivings, and even now, I would much rather win some big grant than crowd source a film budget. But my views have changed, a lot. I've seen plenty of friends start their own campaigns, and most of them succeed. Incredible things like my friend Sara teaching girls in Cambodia how to make comics, my friend Lale putting together the Chromazoid anthology, places like The Comfort Station earning air conditioning; these are all projects I was overjoyed to be able to support, and I've gotten some really great stuff out of it, in addition to my virtue rewards. I think a well run Kickstarter campaign is a blessing to everyone involved, and I'm very proud to be at a point where I feel I've earned my own.
I worked very hard on this campaign, but not nearly as hard as I will work on Uzi's Party once filming starts. Big gratitude to Jeff Perlman, Ryan Gleeson, and Aren Zolninger for helping me shoot my fundraiser video (it's all one take!); Tyson for mixing sound; mondo thanks to Christly LeMaster and everyone at the Nightingale for generous use of their space.
I'll write more about the film soon. It's an incredibly ambitious 16mm experimental teen drama with a supernatural twist. Right now all of my energy is devoted to promotion and solicitation. Luckily, I was born to live in the 21st century. I may not be able to pull a plough but I can lift 200 personal emails and three simultaneous event organizations on my back every day.
Help me out! Donate, and above all, spread the word! Please and thank you.
6.14.2013
Possession Scenes Issues 1&2
Say hello to the first two issues of Possession Scenes, my new series of mini-comics drawn from films and television programs featuring the titular subject. Each issue is folded from a single page, and contains an informative title plate [issue #, source, year, director, cinematographer, actor possessed] followed by seven pencil renderings of sequential stills from the scene.
I chose to start with The Exorcist, because duh. Issue #2 covers the moment in Twin Peaks when Laura Palmer's murderer is revealed - during a subsequent killing.
Issue #3, in the works, features "the abortion scene" from Andrzej Zulawski's 1981 film Possession. I was tempted to make Possession the subject of Issue #1, but that would be too confusing.
The impetus for Possession Scenes was part desire to have something new for CAKE, part research for an upcoming film project involving possession (more details soon), and mostly curiosity about the visual strategies, trends and variations employed to show a character losing themselves to something supernatural. Possession is something in which I am personally and spiritually interested. Scenes of possession always ride the line between silly and frightening, whether fictional or actual.
Last night I watched The Mask, in preparation for Issue #4, and while I had to skip past much of the film to avoid the insufferable, hideous antics of Jim Carrey's creation, observing the cheesy CGI of the initial transformation and the way the mask glimmers and hypnotizes Stanley Ipkiss was a delight.
One of the most interesting challenges in this project is translating a scene into seven silent stills. That's not a lot to work with. The pacing is delicate: three pairs of images, then one final punch. I need to make the action and intention of the scene clear without using any text.
You can pick up issues #1 and #2 from me this weekend at CAKE. I'll be at table 6 with Lale Westvind, a few paces through the entryway, to your right.
Here's a nice article in Chicago Magazine about emergine cartoonists, featuring yours truly ("who is, by many counts, a major player in her scene's revitalization") written by Jason Foumberg.
Remember how I starred in a movie? It premiers next month on Saturday, July 13th at the Gene Siskel Film Center, with two more shows later in the week.
5.10.2013
Brain Frame 12
Announcing Brain Frame 12!
An extraordinary feat of engineering. A plane. A bridge. A tower. A tightrope; its walker. A survey; its proctor. A suture; your doctor. An event: the twelfth in a series of performative comix readings.
Join us in another new location (Bridgeport) for the next session of BRAIN FRAME, the show that proves over and over that you can not anticipate how some comic books might be interpreted. Extraordinary engineering feats this episode include: shadow puppets, sanitary napkin disposal bags, a breakdance crew,an eating disorder, some drums and possibly bass. With:
Nate Beaty
Thorne Brandt
Kevin Budnik
Eamon Espey and Lisa Krause
Meghan Lamb
Anne Elizabeth Moore
As well as live synthscapes by Tyson Torsentenson.
Refreshments will be available including gf/vegan goods from local bakery D’ology.
Saturday, May 18th, doors at 8pm, $7
-------------
I designed this poster with Clay Hickson and printed it with Andrew Ghrist. Clay and I (who grew up in the same small town in northern California but didn't meet until both moving to Chicago for the same school, pretty neat huh) sat down and sketched the body of the plane together, then I inked it and drew the people, then Clay drew the squiggles and did all the airbrushing, then I finished the text. Clay has a ton of really beautiful airbrush and wiggle work over at his website, you should really check it out.
The simplicity of this poster was a big relief after the insanity of the last one. Printing was a bit tricky, mostly mixing the colors, but they came out well.
----------
I've been putting out the Brain Frame newsletter for five months, now, and they're getting pretty fancy. This latest effort even matches the poster colors to the email borders, check it out.
Labels:
brain frame,
comics,
drawing,
events,
performance,
screenprinting
4.01.2013
Night Terrors
Tyson's solo project, Night Terror, has finally released an album. I had a dream that it was called Night Terrors. I told Tyson and then he named it Night Terrors. It is available for $8 from Living Tapes, a label based in Los Angeles, and it's really good. You can also listen to the whole thing and buy a digital copy here.
I designed this new logo, and adapted it for the various merchandise seen below. Please buy the tape, or, if you're in Pittsburgh, New York City, Baltimore, or Chicago, come to one of the following shows on our upcoming mini-tour. I'll be doing scary slide projections and operating a fog machine. Click here for more detailed information.
+ 04-18 Pittsburgh at Brillobox w/ Majeure (mbr. Zombi)
+ 04-22 Brooklyn at Death By Audio w/ Alan Watts; The Flag; Trabajo
+ 04-23 Baltimore at Golden West w/ Cross; Vlonde
+ 04-26 Chicago at Lake Paradise w/ Bitchin' Bajas; Quicksails
The pin is 1/2" on each side, and printed on silver paper. Here's the original tape cover design.
2.18.2013
Banana Glove Game
The game goes like this: a referee throws you a banana from a fixed distance. If you catch it, you have to eat it, and then put on a pair of gloves. For every banana you catch and eat, another pair of gloves. Thus: it not only becomes more difficult to catch and peel the fruit, but to stomach each additional banana.
This game was invented as an insignificant joke over four years ago, but its mechanics were so ridiculous that it stuck with me. At one point, I envisioned a Super 8 film about a transgender friend of mine traveling through an interdimensional portal to arrive at a gaggle of octogenarians picnicking in an inner city oasis (I envisioned the empty lots between Paulina and Wolcott, between 13th and 14th streets - former housing projects, I've been told, now vacant grassy areas littered with copses, teeming with lightning bugs in the young summer, surrounded on all sides by rows of abandoned parking meters) while one man in his late 30's tossed bananas to children in the background. Later, I reimagined the game as a comic strip, drawing three quarters of one page before abandoning it.
The banana glove game would occasionally reoccur to me, always making me laugh, never attractive enough to actually materialize. Then, Joe Tallarico sent out a call for short, experimental comics to be published in the upcoming, all-comics issue of Lumpen (he also interviewed me about Brain Frame for this issue). Lacking a better idea, I decided to finally lay Banana Glove Game to rest, as it were. I revisited my truncated attempt and sketched the characters again.
As with every comic I make, now, I knew I would be reading BGG at Brain Frame. So, my focus in the creation of the comic needed to synchronize with my idea for its performance. Anyone who knows me, or knows my art, is aware of my obsession with color separation. It's my favorite way to break apart the structure of an image, regardless of the medium used in its creation, and the resulting product is always beautiful and self-evident, primary parts laid bare. So, what better focal point than color separation for BGG?
I knew that Lumpen would be printed on newsprint, and because Joe offered the possibility of full bleeds, I knew it would have full bleeds. (Never pass up an opportunity for full bleed.) I also know that standard color printing is CMYK. Carl Baratta once told me, in the only college-level painting course I ever took, that using black paint is a cop-out. A rich black, one that makes sense given the surrounding colors, will be created from the sum and opposite of those colors. In this sense, true black pigment can only be used in surrealistic images. While this is clearly a subjective opinion, it's one I admire, perhaps because it demands more work from its believer. So, in choosing the colors for BGG, I opted for C, M, and Y, sans K. This, I felt, would yield the purest, most pleasurable newsprint viewing experience.
I often exclude black from my palette, but it was particularly important in this instance due to the method by which I planned to project the comic. I wanted to use analog slide projectors, each assigned to a color, to project simultaneously, combining on screen to form the complete panels. But first, I had to draw the comic.
I knew from my ancient sketch that I wanted the sister and brother character to look almost identical. I also wanted to remove any evidence of location from the comic - no perspective, no background information, minimal clues as to where the characters are standing in relation to one another. So, I formatted the pages as almost identical grids, with a few larger panels. I used my circle template to draw perfect circles in the exact middle of every panel featuring the brother or sister, raising the circle by 1/8" in each panel where the boy catches a banana (he's jumping). For the other heads, I cut templates of my own so as to mimic exactly the characters' head shapes - this was especially important considering none of the other characters are fixed centrally in the panel like the brother and sister.
Not only had I restricted myself solely to the use of cyan, magenta, and yellow, I'd also decided that I must use those colors in full, or not at all. No gradients, no intermediate shades, unless they were the combination of two full coats of color. By this rule, I now had at my disposal: cyan, magenta, yellow; purple, orange, green. Because I was also forsaking panel borders, I needed background colors for each character to demarcate the panels' boundaries.
I chose cyan for Walter, since he needed to appear in the most natural setting, and I could add yellow to indicate grass. This left magenta and yellow; I gave yellow to the twins, since yellow is easier to look at and they have the most panels. The referee got magenta, which worked out for his sense of flushed flamboyancy.
I tried, at first, to work out in my head the color scheme for each character's clothing, hair, and props, but it was too difficult to tell what would be successful without viewing the options. I knew concretely, however, the way I wanted the colors to sit. I would keep the linework, coloring it in opposition to the character's background, and underneath those tight lines my color fields would be loose and sloppy. I wanted it to be obvious, for example, when I was overlaying magenta to turn the yellow red-orange. So instead of making transparencies for each color layer, as I would normally, I made transparencies for each type of field: flesh, clothing, and objects.
I also drew a transparency to designate the panel borders. This step would have been relatively easy to do on the computer, but I preferred to do it by hand, minimizing my hours spent staring at the screen. Besides, drawing by hand guarantees just the degree of geometric imprecision necessary to achieve perfection, IMHO. That's four transparencies per page: 12 sheets of tracing paper in all.
After scanning all of these pages into Photoshop and lining them up with one another, cleaning up specks, and filling in my various masks (the shapes you see outlined on the pages shown above), I was ready to test out different clothing/flesh/object color schemes. Here's what my final layering system looks like, next to the completed page:
Before I filled in the colors, the document was just a series of image masks in layers. Like this:
See how the masks don't quite meet at the edges, or sometimes overlap? Like where the referee's glasses don't quite touch his face? That's so I get these beautiful misaligned overlays once the masks are assigned to colors:
When I was filling in everything with 100% hues, I ran into another problem. Not only was the image kind of garish, but I used up all my available tones in coloring the character, and had no color left over to distinguish the linework. So I separated them: I set all of the fill-in hues at 65% opacity, and created separate layers at 100% opacity for the linework and other items I wanted to highlight (mostly the bananas). Here's all the 100% layers, and all the 65% layers, isolated:
To make the banana pattern that gives the page its full bleed, and which I have also made available as computer desktop wallpaper, first I drew out a banana pattern in a gridded sketchbook, then scanned it and isolated the lines.
I copied and pasted, with small, periodic adjustments to randomize the grid, expanding the pattern, then made a second layer, a mask of the positive space of the bananas. Bringing the pattern into the gutters of the finished page, I attributed the banana pattern linework and masking to the 100% cyan layer and the 65% yellow layer, respectively.
Structuring the color layers as well as the mask layers this way was absolutely necessary for producing from them full-color jpegs for industrial offset printing, greyscale plates for risograph printing, and three color slides for every panel.
The slides were hard. I found it was cheaper to buy film and shoot my own slides than have them made digitally. BGG contains 94 panels, so I needed just under 300 slides. I borrowed a camera and tripod from Nate Beaty and shot a practice roll, trying different combinations of black lines, white lines, adjustments in color, etc. I was worried about the yellow and cyan combining to make green. The primary colors of light are RGB - green being a primary color, no other colors combine to make it.
I also learned that instead of negative white space, I needed negative black space. Finished with the test, I shot three and a half rolls of film in which I forgot that, despite the negative space adjustment, I still needed some white in the panels: the children's shirts, the whites of eyes, the gloves, etc. I bought three more rolls of film and reshot from the beginning. I added the white areas to the line layer in each panel (either the cyan or magenta layer), and, those areas on the yellow slides that were intended to combine with the cyan light, I preemptively turned green, to get around the difficulty of mixing green on screen. Everything worked out.
When dealing with pigment, layering multiple colors on top of one another yields a darker composite shade. Dealing with light, the combination of colors yields a similar hue, but one that's brighter than its parts. So, when Banana Glove Game debuted as a multiple slide projection, the colors on display were more ethereal and varied than in the printed version, and lent the presentation a hallucinogenic quality.
Whatever hypnosis BGG exercised over the audience was enhanced by the rhythm of the projectors and the incredible sound design developed by myself and Tyson Torstensen, which Tyson played live at the show. We prerecorded me saying all the lines in the comic, then altered each character's voice slightly to give them different pitches. Tyson added compression, delay, and noise to the tracks. For the performance, we miked the slide projectors and Tyson played glacial, unnerving synthesizer background music over infinite loops of gentle breeze and summer bird sounds, steeping everything in reverb and breaking into ragtime harmonium music when I started flashing the tiki-letter credits. I advanced each slide projector in turn, with a steady 'chunka-chunka-chunka' rhythm.
The instant after the first and before the last projectors had been advanced was an effect I anticipated long before completing the comic and a huge inspiration in my decision-making process. In between each complete panel, the audience saw abstract amalgamations of the two transitioning images. Like this:
With many of the panels so similar to their neighbors, this effect was like a slow moving cross-dissolve animation punctuated by one of the most satisfying analog equipment sounds in existence, over and over and over. I needed two carousels for each projector in order to hold all the slides, so I timed that change over for the panel where Walter slips and falls. I had Grant Reynolds dress up in a fuzzy purple suit and run onstage to slip on a banana peel at that moment.
I'll be performing this comic again next month, on March 9th at Township, as part of the third afterparty for the Chicago Underground Film Festival. I'm planning on sprucing it up a bit with some gloved actors under black lights and a more acrobatic Walter performance. I was calmer presenting Banana Glove Game on stage than I have been debuting any other comic at Brain Frame, which is a testament both to my preparedness and the confidence I have in this piece.
Labels:
color separation,
comics,
drawing,
events,
how to,
performance
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